import processing.opengl.*; int totalParticulas = 80; particula[] myParticulas= new particula[totalParticulas]; int count = 0; int countP = 0; int framerate = 60; //******************************************************* void setup() { size(400,400,OPENGL); background(45); // framerate // init particule for(int i=0; i= framerate ){ countP+=1; } if( count> framerate ){ count=0; } background(45); //*********************************************************************** stroke(126); // Z line(50,height-50,0,50,height-50,-20); // Y line(50,height-50,0,50,height-70,0); // X line(50,height-50,0,70,height-50,0); //*********************************************************************** noStroke(); lights(); for(int i=0; i