Future Lab project

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Goal

Research a game Nintendo or playstation 1 or funny console.

Class notes

Blog of course: http://interfaces4games.wordpress.com/

Website course: http://kobakant.at/CourseNote/index.php?menu=0

Two concepts of games:

  • Game storytelling
  • Game performace

There 3 elements are together making the videogames experiences.

  • Mechanics (rules)
  • Gameworld(fiction)
  • Playformance(user interaction)

How the relationship "Rule>Play>Culture"

  • Rule - formal primary schema
  • Play - experimental primary schema
  • Culture - contextual primary schema

Game+Me+The rest of the world (Jasper juul)

"Serious games" - This term was introduced by Clark C. Abt in 1970

Gonzalo Frasca - Dealing a lot articles about this ideas. "September 12th" game reliased after a year.

Small list game art (using new interfaces)

  • Jumping Rope (orna Portugaly)
  • LevelHead (Julian Oliver)
  • Himalaya head - http://devart.nl (The head slowly moving the snowboarding, physical have strong connection )
  • Obstruir - serie Reiterar (Alex Sanjurjo) Gigant joystick
  • Control Freaks (Haiyan Zhang) - User choose which thing is the controller by create a
  • Sweet Pad - France Cadet
  • Massage me
  • Intimate controllers - (JennyLC Chowdhury) - the underware
  • You're Control(Urine Control) - Research project more than art
  • PainStation (Volker Morawer & Tilman Reiff)
  • Legshocker (Volker Morawer & Tilman Reiff)

Camera

  • Kick ass kung-fu
  • Mario moves master - openframeworks Lab

Old devices

  • Stiff people's League - Dietmar Offernhuber, Orkan Telk
  • Furminator - Volker Morawe & Tilman Reiff
  • Bagatelle Concrete - Martin Pichimair & Fares Kayall (pinball machine without game factor)

Course assigment

Task publish the how to make: http://instructables.com

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